An affected creature can cast spells or make attacks with ranged or reach weapons through the barrier
Your unarmed strikes deal 1d6 bludgeoning
If the creature moves more than 60 feet from the target and can't see it
The GM might deem a modified memory too nonsensical to affect a creature in a significant manner
The wall is an object that can be damaged and thus breached
Protection from Evil and Good Color:Black An affected creature can castUntil the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage