Bottom of the list for being so narrow, though
Tezzeret, Cruel Captain All of Tezzeret, Cruel Captain's abilities are great for artifact decks, but he's mainly on this list of top planeswalkers purely for that -3
As I have moved away from combo and as decks have become more robust and redundant the danger of self mill in cube has fallen to nearly as little risk as in constructed
Unexpected Windfall earns its place by drawing the player two cards and generating two treasure tokens (which tap and sacrifice themselves to generate one mana of any color each)
For aggressive and tempo decks: Prioritize lands that enter untapped consistently ( Fetch Lands, Fast Lands, Pain Lands ) Avoid tapped entries that slow down early pressure Accept minor life loss as a reasonable trade-off for speed For control and value-oriented decks: Tapped entries matter less when casting expensive spells turn 4+ Extra utility like scry, cycling, or card draw provides long-term value Lands like Temples, Slow Lands, and Cycling Duals become viable options Budget Considerations Without Sacrificing Performance The best dual lands in MTG span an enormous price range, but strong mana bases exist at every budget level