SPYRAL Sleeper is usually not brought out in the opening setup since its (2)nd effect is a giant vulnerability that creates an opportunity for your opponent to break your board
Theres no Asmodeus the Archfiend here to confuse players, but you do get simpler powerful cards like Consuming Tide and Extraction Specialist
However it is obsoleted by Teleport, which functionally does the same thing, but gives you the chance to try moving outside your movement range whenever you want or need more movement, and in the international PlayStation version, Teleport only costs half the JP to learn while being in the Time Mage job, which is much easier to access than the Bard/Dancer jobs, which have Fly (and it's so much worse in the Japanese and PSP versions, where Fly inexplicably costs , compared to Teleport's comparatively meager 650 JP in those versions)
Slowking was a great example of what can go wrong if localization is a little off and how it affects a card's strength
I think the deck could be a good meta call, since Skill Drain is a really strong card.I build the deck together with my close friend Dimitri Andre (Winner of Great Trial of Saganma 2006, published in the Cardmaster)