Fighting is one of these elements where my article should really be named Just My Types because it actually covers more than just one type from the video game: Fighting, Ground, and Rock
a resolved Consecrated Sphinx is still incredible, but its just not the tilt-inducing powerhouse it was in the early years of Commander
Though my opponent pulled two Hymns and I snagged three Thallids (and backdrafted the super-annoying Goblin War Drums), neither of us landed a potentially game-changing Hand of Justice or a Goblin Grenade, creature factories like Breeding Pit or Goblin Warrens or Night Soil, or big boppers like Feral Thallid or Deep Spawn (I had to look that one up, but it's actually not that bad)
As for Clarion Ultimatum, the sorcery can do some really powerful things, but we also had a lot of games where it rotted in our hand while we tried to find the mana to cast it, and also a few where we had the mana but didn't really have any good targets (casting a seven-mana card and getting a Birds of Paradise, a Noble Hierarch, and three lands for our trouble doesn't feel all that good)
It has vigilance, allowing Wan Shi Tong to play both offense and defense