Zanarkand, Ancient Metropolis Theres nothing flashy about Zanarkand, Ancient Metropolis
That's already impressive, but Outlaws of Thunder Junction will make that effect even stronger with Annie Joins Up, doubling Jodah's trigger
In almost any matchup, the W/R Prison deck will be able to cut the dead cards and bring in a bevy of brutal hate cards, furthering its plan of play a card that slows my opponents strategy down and then resolve and win with a planeswalker. Because the deck doesnt use its graveyard, play any artifacts, play any creatures, or play any spells that cost one mana, and it has room for a bunch of basic lands, it can do this
This three mana spell can be cast as early as turn two with the right set up (looking at you Sol Ring), and can easily net between five to seven mana depending on your opponents hands
The most significant investments I made were in Innistrad and Return to Ravnica booster boxes, though I dabbled in a few other sets as well