Playing an early White Plume Adventurer or Seasoned Dungeoneer and holding onto the Initiative is an extremely effective strategy, and Solitude being a zero mana removal spell helps make sure you can keep the Initiative yourself
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This deck is an absolute blast to play
Creature - Faerie Color tag templates(None) Picnic Ruiner Whenever this creature attacks while you control a creature with power 4 or greater, this creature gains double strike until end of turn
This essentially resets everyone's mana sources, save for whatever mana rocks they have left over