Despite having a few dozen Commander decks already, heres why Im particularly excited for these and why am tempted to pick up a couple of them
This deck's main focus is summoning level seven Psychic monsters, and then banishing cards - either yours to trigger powerful combos or your opponent's to clog the wheels of their deck's machine

Jam Dragon Drive (Alternative Artwork) LPST-JP021 Divine Arsenal AA-Zeus Sky Thunder (Alternative Artwork) LPST-JP022 Traptrix Sera (Alternative Artwork) LPST-JP023 I:P Masquerena (Alternative Artwork) LPST-JP024 Cross-Sheep (Alternative Artwork) LPST-JP025 Promethean Princess, Bestower of Flames (Alternative Artwork) LPST-JP026 Monster Reborn (Alternative Artwork) LPST-JP027 Swords of Revealing Light (Alternative Artwork) LPST-JP028 Raigeki (Alternative Artwork) LPST-JP029 Scapegoat (Alternative Artwork) LPST-JP030 Mystical Space Typhoon (Alternative Artwork) LPST-JP031 Reinforcement of the Army (Alternative Artwork) LPST-JP032 Pot of Avarice (Alternative Artwork) LPST-JP033 Forbidden Chalice (Alternative Artwork) LPST-JP034 Fossil Dig (Alternative Artwork) LPST-JP035 Called by the Grave (Alternative Artwork) LPST-JP036 Crossout Designator (Alternative Artwork) LPST-JP037 Fateful Adventure (Alternative Artwork) LPST-JP038 Purrely Pretty Memory (Alternative Artwork) LPST-JP039 New Frontier (Alternative Artwork) LPST-JP040 Stand Up Centur-Ion

The alternative version of Wendy Adams and the Red Tide Rising scenario are both available for free on the Fantasy Flight Games website, with players able to download the print-and-play cards but requiring a copy of the core Arkham Horror: The Card Game release to use them.
There are numerous commanders whose respective decks function incredibly well when focusing on creating one particularly potent creature, through the utilization of Equipment, Auras, and other means