Every Adventures in the Forgotten Realms rulebook card was from the Monster Manual , but in Commander Legends: Battle for Baldur's Gate , you'll be able to find certain wondrous items in the rulebook treatment as well, including the Diamond cycle and Lightning Bolt
Each hero possesses their own unique playstyle, abilities, and cards, making for a diverse and varied gameplay experience
There are some abuses of this with alternate casting cost things, Vine Dryad, Tasigur, Myr Enforcer
Umezawa's Jitte, Walking Ballista, Consul Flagship and the various colourless options are hardly cheap or mana efficient ways of doing what Arc Trail does
So while a strong, two handed gun, or a deck with every card focused for tackling enemies and threats, is going to be very good at clearing those threats you face out fast, you need to ask yourself why you are removing threats