Its overcosted in comparison to analogs like Village Rites and Deadly Dispute, and being a sorcery takes away a lot of interplay that cards like this usually have
MTG Vigilance Rules What do the Magic rules say about vigilance

Academy at Tolaria West Aetherflux Conduit Asmodeus the Archfiend Backup Plan Celestial Convergence Cephalid Sage Chandra, Flame's Catalyst Colfenor's Plans Contract from Below Damia, Sage of Stone Drastic Revelation Dreadwing Scavenger Embrace My Diabolical Vision Ephara, God of the Polis Excavating Anurid Gilt-Leaf Archdruid Griselbrand Heaven Sent Illuminate History Into the Story Jace, Wielder of Mysteries Jace, the Living Guildpact Jin-Gitaxias Jin-Gitaxias, Core Augur Kefnet the Mindful Keranos, God of Storms Ketramose, the New Dawn Kiora, the Rising Tide Kozilek, the Great Distortion Library of Alexandria Lich's Mirror Lost Isle Calling Magus of the Library Master's Councillors Midnight Clock Midnight Oil New Perspectives Nicol Bolas, the Deceiver Nothic Parallel Thoughts Phone a Friend Pursuit of Knowledge Ral, Caller of Storms Raphael's Technique Reforge the Soul Resonating Lute Ruin Grinder Sail into the West Scroll of Origins Shoreline Looter Spirit Water Revival Stunning Reversal Tallyman of Nurgle Tersa Lightshatter The Grand Evolution The Master of Lake-town The World Spell Thought Shucker Timetwister Trenzalore Clocktower Ugin, the Spirit Dragon Weatherlight Compleated Weftwalking Wheel and Deal Wheel of Fortune Wheel of Potential Your Plans Mean Nothing

With fewer combos comes a more dedicated strategy
Path Planning (Adapting) Continuously optimizes movement and adjusts to changing conditions in real time