However, the deck ramps decently fast, and if they use their exile/remove cards on TP, then you have Wrenn, Dourbark, and Verdeloth to perhaps clutch out a nice standard trample victory
A shiny golden ring against the instantly recognizable backdrop of Green Hill zone, a staple of the games in particular
Here are some common creatures I really like blocking with: Black: Deathcap Marionette, Echo of Dusk, Primordial Gnawer Green: Basking Capybara, Poison Dart Frog, Mineshaft Spider, Pathfinding Axejaw Blue: Cogwork Wrestler, Waterwind Scout, Didact Echo, Frilled Cave-Wurm All of these creatures trade with creatures that cost more mana than them and/or generate some kind of immediate value when I play them
This faerie doesnt provide many other benefits outside of this strategy
Add in bigger lifegain sources like Serra Ascendant, and untappers like Ioreth of the Healing House, and you can really get out of hand