If guidance gets more votes or the vote is tied, draw a card
Well, otters work well together - but there is a very special otter Creature called Valley Floodcaller: When you play Enchantment or Other Spell during a turn, it makes every otter Creature you have tougher by 1 health and 1 attack point for the duration of the turn
The card reads powerfully--for just two mana you have a mana rock that is indestructible, helpful for early game ramp
There are enough Auras in this set for her other ability to believably drain 1 or 2 life, and thats pretty powerful It is effectively a 4-mana 5/5 with Trample, something that will give your opponent pause on most boards, and it comes with the ability to shed the Role that is attached to it to fight something
In the right deck its a more impactful Gray Merchant of Asphodel, giving you some reach and helping you close the game through board stalls