For creature matchups, we have a motley crew of blue cards, with So Tiny being our Sword to Plowshares, Warrant // Warden often permanently answering a creature since we can put it on top of our opponent's deck and then mill it away, Run Away Together offering some fun tricks where we can bounce our opponent's best thing and one of our enters-the-battlefield mill creatures, and Flood of Tears being our (very bad) Wrath of God
Per 702.90b, the infect damage dealt does not result in a loss of life, instead that player is given that many poison counters
Magic is an exciting strategy card game, and Magic decks make cool gifts for teens and collectible card game fans.
If you're still drafting Bloomburrow at your LGS and you're about to crack open that next play booster, which single card would be the best to open from a value standpoint (according to TCGplayer's market price)
It's powerful and inaccessible, so definitely worth disclosing