Common cards had 3 different possible codes, Uncommon cards had 2 possible codes, and Rare cards, thankfully, had only 1
The same fate, sadly, has befallen Ultima Weapon
Four-Color Control (7.5% of the Winner's Metagame) 4 Tablet of Discovery 4 Inevitable Defeat 4 Jeskai Revelation 4 Great Hall of the Biblioplex 4 Stock Up 3 Consult the Star Charts 3 Steam Vents 3 Sacred Foundry 2 Shattered Sanctum 2 Flashback 2 Mistrise Village 2 Sear 2 Stormcarved Coast 2 Day of Judgment 2 No More Lies 2 Hallowed Fountain 2 Firebending Lesson 2 Riverpyre Verge 1 Plains 1 Cori Mountain Monastery 1 Lightning Helix 1 Multiversal Passage 1 North Wind Avatar 1 Godless Shrine 1 Sundown Pass 1 Sunbillow Verge 1 Gloomlake Verge 1 Abrade 1 Three Steps Ahead 2 Flashfreeze 2 Emeritus of Ideation 2 Strategic Betrayal 1 Outrageous Robbery 1 Disdainful Stroke 1 Petrified Hamlet 1 Day of Judgment 1 Ancient Vendetta 1 Negate 1 Pest Control 1 Pyroclasm 1 Riverchurn Monument Four-Color Control seeks to dictate the pace of the game through a carefully balanced mix of countermagic, removal, sweepers, and card-draw spells

Key Cards of 2010: In my video "2010 Worlds for Dummies", I tried to cover every single Trainer, Supporter, and Stadium card that sees play in the 2010 format
Even if you dont use Michiko Konda as your commander, it is still an excellent choice in the 99 or other white control strategies