It shows the full oracle text, every legality flag, and every printing of the card

not our game plan 1 Call for Unity - Over costed and too slow 1 Cultivate - Over costed 1 Dusk // Dawn - We don't want to clear the board 1 Essence Warden - Gaining 1 life isn't enough 1 Fell the Mighty - We don't want to clear the board 1 Fumigate - We don't want to clear the board 1 Harmonize - Triggered card draw instead 1 Mentor of the Meek - Too expensive, can't afford, easier to pay the life we are gaining 1 Dawn of Hope - Too expensive, can't afford, easier to pay the life we are gaining 1 Woodfall Primus - Cute but too expensive 1 Orchard Strider - Cute but too expensive 1 Great Oak Guardian - Cute but too expensive 1 Chromatic Lantern - Over expensive "mana fixing" rock 1 Access Tunnel - Too expensive way to make unblockable 1 Necroblossom Snarl - Conditionally tapped 1 Sandsteppe Citadel - Conditionally tapped 1 Rogue's Passage - Too expensive way to make unblockable 1 Scoured Barrens - Conditionally tapped 1 Shineshadow Snarl - Conditionally tapped 1 Sunpetal Grove - Conditionally tapped 1 Trading Post - Too much mana 1 Well of Lost Dreams - Too much mana, cheaper to pay life to draw 1 Crypt Incursion - The odds you'll have this and mana at the moment you need it

Players then build 40-card decks from the cards they selected, and play begins until the player either wins seven games or loses three
Then, if you have 10 or more cards in your trash, add up to 1 black Character card with a cost of 3 or less from your trash to your hand
Magic exists as both a game and a collectors item, said Steve Jozef, the managing director of Brooklyn Game Lab