One reason I could see Wizards holding back from over printing adventures is because theyre very good
New mechanics enter Standard with Midnight Hunt including a day/night cycle with Daybound and Nightbound cards that flip sides depending on the time of day, while the Disturb mechanic brings creatures back to the battlefield changed into something else
Deathreap Ritual Satyr Wayfinder Grisly Salvage Harad's Orders Moldervine Reclamation The Gitrog Monster Glissa Sunslayer Vraska, Golgari Queen Underrealm Lich Garruk, Cursed Huntsman (also removal) Deadbridge Chant (also reanimate) Jarad's Orders Twinblade Assassin Demonic, Vampiric, and Diabloic Tutors Life from the Loam Mulch Removal Black likes to kill creatures
On the contrary, I find it to be a good-natured card-collecting game that celebrates artists, gives friends a cute new social tool, and makes a great tabletop card game more approachable than ever
What are the weaknesses and retreat cost of this Frosmoth card