Absolute Virtue Choco, Seeker of Paradise Cid, Timeless Artificer Edgar, King of Figaro Emet-Selch, Unsundered Gogo, Master of Mimicry Golbez, Crystal Collector Hades, Sorcerer of Eld Hope Estheim Ignis Scientia Jill, Shiva's Dominant Kefka, Court Mage Kefka, Ruler of Ruin Locke Cole Matoya, Archon Elder Noctis, Prince of Lucis Omega, Heartless Evolution Quistis Trepe Sephiroth, Planet's Heir Shantotto, Tactician Magician Shiva, Warden of Ice Sin, Spira's Punishment Tellah, Great Sage The Emperor of Palamecia The Lord Master of Hell The Lunar Whale The Prima Vista The Wandering Minstrel The Water Crystal Tidus, Blitzball Star Ultimecia, Omnipotent Ultimecia, Temporal Threat Ultimecia, Time Sorceress Ultros, Obnoxious Octopus Vivi Ornitier Xande, Dark Mage Y'shtola Rhul
In many ways, the worldbuilding emphasis of Warhammer and of Magic are very similar
Turning up a face-down creature two turns earlier is a big deal, and this green elf druid should also juice up cubes/EDH decks that play many morph cards
Historic lands are lands that are either legendary or artifacts, plus the exceptions above
Voice of Victory is probably the stax piece you want over Clarion Conqueror