Now, 6 mana to cast and 6 for the ability is clunky as heck, so this certainly isnt a tutor that should slot into every Commander deck or anything like that
I had the various Orbs of Dragonkind in the deck, but eventually cut them for more Dragons, except for Jade Orb, since it gives hexproof to whatever Dragon you cast with its mana, helping to ensure its survival until your next turn
A lot of the on-theme finishers (Meloku, Multani, Avenger of Zendikar, Rampaging Baloths, Primeval Titan) are at a high power level, which is great for convincing the power-max crowd to try it but awkward if you're trying to tone things down
Like Jumba, this Lilo card doesn't come with any type of ability, but she's a cost three card that can be inked and, in comparison to other cards that cost the same, she can really pack a punch with her strength of four
Toski, Bearer of Secrets Fun fact: In senior year, Toski was voted Least Likely to be a Typal Commander. An indestructible, uncounterable commander is already really good, and the fact that it has to attack each turn means that it rewards you if you pile it high with auras, equipment, etc