While there are a few cards like this, Gemstone Caverns is the only land that has this trait, and is one of the ways that players can win on the very first turn of the game under admittedly very specific circumstances
Lightning Bolt would still be one of reds best spells with that restriction, and this card is better
Caller of the Claw and Vile Redeemer are especially well-suited for this deck, because they can be cast at the end of an especially activation-heavy turn to fill our board with tokens
House, President and CEO Night Shift of the Living Dead Non-Human Cannonball Numbing Jellyfish Ol' Buzzbark Painiac Pick-a-Beeble Pick-a-Beeble Pick-a-Beeble Pick-a-Beeble Pick-a-Beeble Pick-a-Beeble Pippa, Duchess of Dice Pokey, the Scallywagg (playtest) Pompeii Poultrygeist Priority Boarding Proper Laboratory Attire Resolute Veggiesaur Ricochet Seek Bolas's Counsel (playtest) Six-Sided Die Slight Malfunction Sly Spy Socketed Sprocketer Stairs to Infinity Steamfloggery Steel Squirrel Strategy, Schmategy Strength-Testing Hammer Sword of Dungeons & Dragons Temp of the Damned Ten Wizards Mountain The Big Idea
They also have some bad interactions with certain spells you might want to play yourself such as Upheaval or Akroma's Vengeance