The winning play pattern: Because Voltron decks usually involve commander damage, which can sometimes take a few turns to accumulate, Voltron players are usually advised to select one specific opponent at a time, and dedicate themselves to attacking that player until they are eliminated, rather than attacking different opponents and spreading damage around more equitably
That's also why we see a lot of virtual card games such as "Shadow Era" , "Cabals", "Kard Kombat/Orions"
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The far larger concern, as Verhey outlines, is how the team could take 16 mainline Final Fantasy games the bounds they set for adaptation and figure out what they were going to include, who, and how