Fortune Tune earns me back some LP, also me to make a proactive play with TGU when I open it, and can generally stall a fair bit Made a primary rudimentary side, Flying "C" and Maxx are for m&m's and BA mostly, Maxx really wont save if they break my field and go for game though Dweller for BA, would like it in my main extra, but IDK where the room is Chose MST over a third Twin, because in general, 2 discard outlets is perfect for the deck while three drains it a bit Book of Moon cause funk BA DDV, a little more controversial, but it's quite popular to hit the hand traps, also both Phantom and Cairn are easy, respective rank, monsters to DDV off, also Dark Law if push comes to shove CCV is pretty much a given in the deck, 2 Mali, 3 TGU, 1 Scarm, 1 Mist, 1 Plague, 1 Monk if faced down, it's live 3 Mask of Restrict, nothing kills the deck like a well placed Mega Caius, Stardust backed mask is legit af Anyway, as usual, thought are appreciate, but y'all can just marvel at this beauty in silence too :3

Guaranteed 4-Star Diamond Ex Cards
Art that comes alive
(A spell is wordy if it has four or more lines of rules text.) , : Choose target creature you don't control
While initiative is a great step forward from the dungeons introduced in Forgotten Realms , having monarch is still a stronger position