The 5-sentence Commander game plan I win by: (combat damage, combo, commander damage, drain, lock, alt win, etc.) I get there by: (tokens, value engine, graveyard loop, spellslinger, stax, big mana, etc.) My commanders job is: (engine, payoff, tutor, glue, finisher, or distraction) My backup plan is: (what you do when the main thing gets hated out) My biggest problem is: (fast decks, wipes, grave hate, counterspells, artifacts, etc.) If you cant fill this in, do not buy more cards
Fact or Fiction became such a powerhouse that it became an anagram for Vintage - "EOTFOFYL" which stood for "End of Turn, Fact or Fiction, You Lose." It led to dominant new decks in Vintage (such as a mono-Blue build called "BBS" for Blue BS which led to Morphing) and was ultimately restricted
If you have one with [Garurumon] in its name, gain 1 memory
But wait, before you throw it in a drawer or toss it on your desk, let's talk about best practices for storing your precious cards
Oloro, Ageless Ascetic The second-ever Commander precons featured Oloro, Ageless Ascetic as one of the face commanders